12/27/2023 0 Comments The ascent builds![]() At 4K/Ultra with DLSS Quality, we were getting a minimum of 43fps and an average of 51fps. Thus, we were able to get a constant 60fps experience at both 1080p and 1440p. However, and if you don’t own an RTX GPU, we strongly suggest disabling them as their performance hit do not justify these small visual improvements.īy enabling DLSS Quality, we were able to improve overall performance. There are some noticeable visual differences between them. The biggest performance culprit appears to be the ray-traced reflections.īelow you can find some comparison screenshots between the ray-traced (left) and the non-ray-traced (right) versions. PC gamers can enable/disable individual RT effects, so that’s at least a good thing. In fact, the RTX3080 was unable to even offer a constant 30fps experience at 4K/Ultra. Due to this enormous performance hit, our RTX3080 was unable to run the game with 60fps at anything higher than 1080p. By enabling them, our performance was reduced by 66%. And, as we can see, these Ray Tracing effects are really demanding. The Ascent uses Ray Tracing in order to enhance its Shadows, Reflections and Ambient Occlusion. ![]() In The Ascent at 4K/Ultra, we are looking at a 40-51% performance boost. Thankfully though, and similarly to Escape from Naraka, DLSS Quality brings major performance improvements. Without any of the Ray Tracing effects, the NVIDIA GeForce RTX3080 can run the game with 60fps, even at 4K/Ultra. Therefore, we’ve benchmarked the game’s first map which uses all of the Ray Tracing effects. The Ascent does not come with a built-in benchmark tool. ![]() As such, we’ve decided to benchmark them.įor these benchmarks, we used an Intel i9 9900K with 16GB of DDR4 at 3600Mhz, NVIDIA’s RTX 3080, Windows 10 64-bit, and the GeForce driver 471.41. Powered by Unreal Engine 4, The Ascent supports both Ray Tracing and NVIDIA’s DLSS. Curve Digital has just released the isometric action shooter RPG, The Ascent.
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